If I may would I be able to change this line; bpl.s Obj01_MdJump2_Abs ; if yes, branch To this line; bpl.s Sonic_Move ; if yes, branch...
Thank you, you want some credit in my hack? :)
I have ran Into a rather annoying problem. I created Some new chunks that seem to work just fine. But there are 2 that are garbled up. Here...
Only 694 lines. I'm going to have another go from the start, I will let you know how it goes EDIT: I got it to build, then I fixed the "SEGA"...
I have tried both commenting and un-commenting them.. don't seem to make a difference. I guess I will start again and see what happens
Maybe a bit long winded but... here is the code ;========================================================================== ===== ; Menu do...
All I did is what the tutorial told me... if it is any help... I followed this Guide
When I tried to import the "Sonic 2 level select" screen, I seem to get this: [IMG] Kind of embarrassing. What can I do?
That is rather amazing TROX... Well done!
That my friend has just earned you 5 points. Your a big help, thanks alot mate =)
OK, so say if I were to copy bubble so to speak and save it as a different object, how could I get it to generate through out the level?
Ok, I think that this idea is way out of my league, the only thing I know how to do there is the art part =(
Myself I did not think of that, (Silly me). I would be using my own art to do this. When it has been completed I will release it onto the site...
This may sound a little odd but, what I am trying to accomplish, is making it rain in GHZ. But I don't know where to start. Any ideas?...
I did not edit the code at all, the only code that I have done is "REV01 BG effects" "removed speed cap" "Changed the name of the hack in...
It has been fixed... thanks to HCKTROX Please move this, as it is sorted
EDIT: Remove this post please :P
I'm sorry people :P Deform_GHZ: ; XREF: Deform_Index move.w ($FFFFF73A).w,d4 ext.l d4 asl.l #7,d4 move.w ($FFFFF73C).w,d5...
It says the errors are on line 6720 witch is: Deform_Index: dc.w Deform_GHZ-Deform-Index, Deform_LZ-Deform_Index Thanks, Liam
Is it more understandable now? Thanks, Liam.
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