From the creator of Sonic Maxidrive... A new adventure is on the horizon. [IMG] This project is aiming to be built off Sonic 2, tho the...
After four years in the making, a new adventure from Speems has arrived. I've come a looong way from that immature request thread to actually...
I found the placement for Sonic 1 implementation, the first block of code pasted in Obj01_MdRoll goes above the Sonic_RollRepel command like so:...
Something that was kinda interesting but weird was that Death Egg Zone exists in two games, yet only one makes use of a proper two-act system....
Address error when starting the game on Blastem. Make sure you have an "even" underneath the MegaPCM include line much like the Music81 entry...
In the case of the Sonic 1 title screen, what's the best possible spot to add the code for a "press start" sound effect? Like when you press start...
If imported, keep in mind that it'll break the ring's appearance in SonLVL as it calls for the nemesis file. I recommend editing the SonLVL...
You should provide the palette to make sure it's up to speed. Cuz honestly it's a bit too vague for me to figure out.
The former is indeed a questionable palette thing that may be unavoidable atm, but I can see the problem in the latter. You have to edit the...
It looks like you skipped the part where you use Flex2 to add the new emerald sprite. You need to insert a new sprite for the emeralds there....
If you went ahead with overwriting the 1up with this secondary emerald object, use the former object in the usual S1 special stage editor. It will...
Asked this on Sonic Retro, might as well ask here: My hack currently has hit a snag. This is with the implementation of uncompressed chunks and...
In Sonic 1, there are six chaos emeralds, with six respective special stages. The second game introduced a 7th emerald and respective special...
Is it possible to workshop the A button as a hold-to-run function ala Mario? This is for a secondary project using the Github disassembly, just...
Aight, I've updated my guide to reflect the new code, thanks for the feedback! :) The initial key check thingy was somewhat accidental when...
For those unaware, Sonic 1 has three unused monitor types. These are Eggman, S, and Goggles. While the Eggman and Goggles monitors can easily be...
So... I'm bringing Maxidrive back to SHC, with two fully playable zones. Here's a trailer made to resemble the Shinsaku Soft Video segment for...
This is not a joke, I managed to figure out applying the DAC pitches from the prototype into the final version of Sonic 1 with the original...
Ummm, about that SS_NormalExit code... [IMG] It was right after PaletteWhiteOut like you said yet it refused to build.
I am ready to owe up to a really dumb mistake I made the other day. If you're gonna use a direct rom editor tool thingy, then Esrael Sonic Editor...
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